I was fortunate to spend my second six month co-op at Eleven, a Boston-based product development consulting firm. Eleven works on a wide variety of projects, with a focus on home and sporting goods, including clients like OXO, Keurig, P&G, and Titleist. I was involved with projects that required daily interaction with the Eleven engineering team and either in-house or contracted industrial designers. This approach gave me a lot of insight into the product development workflow in a professional sense, and each project provided the opportunity to learn and apply new skills. One area where I greatly improved was with 3D modeling. At the start of the co-op, I felt comfortable with CAD software, but after six months I had learned more techniques and approaches to strong modeling than I had in the previous three years of hobby CAD modeling. Since many of the projects were consumer facing, I also developed a surface modeling skillset and approach to designing that greatly improved my solid body modeling techniques. Everyone at Eleven has a drive for product development, and it wasn’t until after leaving that I realized that I had picked up some of that drive too, which is hopefully evident in the work shown here. I am truly thankful for the time I spent there and the opportunity to learn from, and contribute to, real-time design and development processes.